diff --git a/.godot/editor/create_recent.Node b/.godot/editor/create_recent.Node
index 8fddfd9f7b34fbc9a841ff024a5bc0007638c8a8..d6ecb0400e1af4339fae607f977a06d89fc7825a 100644
--- a/.godot/editor/create_recent.Node
+++ b/.godot/editor/create_recent.Node
@@ -1,9 +1,9 @@
+Button
 Label
 ColorRect
 TextureRect
 HBoxContainer
 MarginContainer
-Button
 VBoxContainer
 PanelContainer
 Node2D
diff --git a/.godot/editor/editor_layout.cfg b/.godot/editor/editor_layout.cfg
index 0727ffe2568147209e4cc23e47dd069fa5a98ff2..79daf90f5955389d9ce1a38f76cdc3160ea92ee1 100644
--- a/.godot/editor/editor_layout.cfg
+++ b/.godot/editor/editor_layout.cfg
@@ -27,7 +27,7 @@ dock_5="Inspector,Node,History"
 [EditorNode]
 
 open_scenes=PackedStringArray("res://scenes/game.tscn", "res://main.tscn", "res://scenes/Shop.tscn", "res://scenes/ShopItem.tscn")
-current_scene="res://scenes/ShopItem.tscn"
+current_scene="res://scenes/Shop.tscn"
 center_split_offset=-319
 selected_default_debugger_tab_idx=0
 selected_main_editor_idx=2
@@ -36,7 +36,7 @@ selected_bottom_panel_item=0
 [ScriptEditor]
 
 open_scripts=["res://scripts/game.gd", "res://README.md", "res://scripts/scene_manager.gd", "res://scripts/Shop.gd", "res://scenes/shop_item.gd"]
-selected_script="res://scripts/game.gd"
+selected_script="res://scripts/Shop.gd"
 open_help=[]
 script_split_offset=70
 list_split_offset=0
diff --git a/.godot/editor/filesystem_cache8 b/.godot/editor/filesystem_cache8
index d97e4c9a4b26db1d19d02459aba8f280f75edd4e..a4a0d4531e300d29c5875f0458d79d79c8ae818b 100644
--- a/.godot/editor/filesystem_cache8
+++ b/.godot/editor/filesystem_cache8
@@ -1,10 +1,9 @@
 ea4bc82a6ad023ab7ee23ee620429895
-::res://::1738955541
+::res://::1739034531
 export_presets.cfg::TextFile::-1::1738780181::0::1::::<><>::
 icon.svg::CompressedTexture2D::6378281210119878262::1737912187::1738338716::1::::<><>::
-main.tscn::PackedScene::5692118487183161714::1738955360::0::1::::<><>::uid://cu7lkx15lmfww::::res://scenes/scene_manager.tscn
+main.tscn::PackedScene::5692118487183161714::1738973822::0::1::::<><>::uid://cu7lkx15lmfww::::res://scenes/scene_manager.tscn
 README.md::TextFile::-1::1737912187::0::1::::<><>::
-Shop.tscn::PackedScene::6176556733226555776::1738955541::0::1::::<><>::res://scripts/Shop.gd
 ::res://assets/::1738358720
 ::res://assets/noise/::1738954380
 noise2.tres::NoiseTexture2D::5054739835828921764::1738954380::0::1::::<><>::
@@ -79,11 +78,11 @@ Mockup Shop Design.jpg::CompressedTexture2D::8043055154093708922::1738358720::17
 play_button.png::CompressedTexture2D::5896995890187459238::1738707261::1738707284::1::::<><>::
 quit_button.png::CompressedTexture2D::5172428563227279585::1738707261::1738707284::1::::<><>::
 rules_button.png::CompressedTexture2D::8060955005205795067::1738707261::1738707284::1::::<><>::
-::res://scenes/::1738955453
+::res://scenes/::1738973822
 Assassin.tscn::PackedScene::1241611789899982875::1738377694::0::1::::<><>::res://scripts/Assassin.gd<>uid://753dogr1moxe::::res://assets/temp_assets/assassin.png
 Bishop.tscn::PackedScene::2789588702038144760::1738377693::0::1::::<><>::res://scripts/Bishop.gd<>uid://b68o4mj7wcwvq::::res://assets/sprites/bishop.png
 explosion.tscn::PackedScene::69466253159940830::1738377693::0::1::::<><>::
-game.tscn::PackedScene::8577524005707705072::1738955453::0::1::::<><>::res://scripts/game.gd<>res://assets/shaders/bg.gdshader<>uid://yeqb8ndri7xp::::res://assets/noise/noise.tres<>uid://ceas3dsjeq4ge::::res://assets/noise/noise2.tres<>uid://m6ki73qfbp2s::::res://assets/noise/noise3.tres
+game.tscn::PackedScene::8577524005707705072::1738973822::0::1::::<><>::res://scripts/game.gd<>res://assets/shaders/bg.gdshader<>uid://yeqb8ndri7xp::::res://assets/noise/noise.tres<>uid://ceas3dsjeq4ge::::res://assets/noise/noise2.tres<>uid://m6ki73qfbp2s::::res://assets/noise/noise3.tres
 King.tscn::PackedScene::8277830396459966414::1738377693::0::1::::<><>::res://scripts/King.gd<>uid://cdogixbq8ay3t::::res://assets/Resized Chess Piece Assets/White_king.png
 Knight.tscn::PackedScene::5270730075267457303::1738377694::0::1::::<><>::res://scripts/Knight.gd<>uid://mf4a3jclbwih::::res://assets/Resized Chess Piece Assets/White_knight.png
 Mage.tscn::PackedScene::10334063134713649::1738377694::0::1::::<><>::res://scripts/Mage.gd<>uid://b7iyt4iwjbtd0::::res://assets/temp_assets/mage.png
@@ -91,15 +90,18 @@ Pawn.tscn::PackedScene::3675784333675896641::1738377693::0::1::::<><>::res://scr
 Queen.tscn::PackedScene::7495869360053814603::1738377693::0::1::::<><>::res://scripts/Queen.gd<>uid://cb3vq168iyomb::::res://assets/Resized Chess Piece Assets/White_Queen.png
 Rook.tscn::PackedScene::9162401199636684468::1738377693::0::1::::<><>::uid://b00wxxfjk04ke::::res://assets/Resized Chess Piece Assets/White_rook.png
 scene_manager.tscn::PackedScene::6243365322716451430::1738707261::0::1::::<><>::res://scripts/scene_manager.gd
+Shop.tscn::PackedScene::6176556733226555776::1738973822::0::1::::<><>::res://scripts/Shop.gd
+ShopItem.tscn::PackedScene::5426615772503019706::1738973822::0::1::::<><>::res://scenes/shop_item.gd
+shop_item.gd::GDScript::-1::1738972344::0::1::::<>PanelContainer<>::
 texture_holder.tscn::PackedScene::594714386286134588::1738358720::0::1::::<><>::
 title_screen.tscn::PackedScene::8154710134031658440::1738707261::0::1::::<><>::res://scripts/title_screen/title_screen.gd<>uid://bm8sv1itwm467::::res://scenes/ui/menu_button.tscn
 Wizard.tscn::PackedScene::6352212773395470747::1738377694::0::1::::<><>::res://scripts/Wizard.gd<>uid://bfk1j3brcknkp::::res://assets/temp_assets/wizard.png
 ::res://scenes/ui/::1738707261
 menu_button.tscn::PackedScene::3297943059633979218::1738707261::0::1::::<><>::res://assets/shaders/3d_effect.gdshader<>res://scripts/title_screen/menu_button.gd
-::res://scripts/::1738955541
+::res://scripts/::1738973822
 Assassin.gd::GDScript::-1::1738373911::0::1::::Assassin<>Piece<>::
 Bishop.gd::GDScript::-1::1738376561::0::1::::Bishop<>Piece<>::
-game.gd::GDScript::-1::1738955443::0::1::::game<>Node<>::
+game.gd::GDScript::-1::1738973822::0::1::::game<>Node<>::
 King.gd::GDScript::-1::1738373926::0::1::::King<>Piece<>::
 Knight.gd::GDScript::-1::1738375042::0::1::::Knight<>Piece<>::
 Mage.gd::GDScript::-1::1738373960::0::1::::Mage<>Piece<>::
@@ -108,7 +110,7 @@ Piece.gd::GDScript::-1::1738376307::0::1::::Piece<>Node2D<>::
 Queen.gd::GDScript::-1::1738373933::0::1::::Queen<>Piece<>::
 Rook.gd::GDScript::-1::1738373976::0::1::::Rook<>Piece<>::
 scene_manager.gd::GDScript::-1::1738707261::0::1::::<>Node<>::
-Shop.gd::GDScript::-1::1738955422::0::1::::<>Node2D<>::
+Shop.gd::GDScript::-1::1738973768::0::1::::<>Node2D<>::
 Wizard.gd::GDScript::-1::1738373837::0::1::::Wizard<>Piece<>::
 ::res://scripts/title_screen/::1738707261
 menu_button.gd::GDScript::-1::1738707261::0::1::::TitleButton<>Button<>::
diff --git a/.godot/editor/filesystem_update4 b/.godot/editor/filesystem_update4
index 21c9f9399b2c2beb986379113c68f0b842f284e0..622f057a08941d69d69c3d519f1e1e89f2e683fc 100644
--- a/.godot/editor/filesystem_update4
+++ b/.godot/editor/filesystem_update4
@@ -1,23 +1,13 @@
+res://scripts/game.gd
+res://scenes/game.tscn
 res://assets/shaders/bg.gdshader
 res://assets/noise/noise.tres
 res://assets/noise/noise2.tres
 res://assets/noise/noise3.tres
-res://Shop.tscn
-res://Shop.gd
-res://scripts/game.gd
-res://scenes/game.tscn
 res://main.tscn
 res://scenes/Shop.tscn
-res://scripts/Shop.gd
 res://scenes/ShopItem.tscn
-res://scripts/Piece.gd
-res://scripts/Pawn.gd
-res://scripts/Rook.gd
-res://scripts/Bishop.gd
-res://scripts/Queen.gd
-res://scripts/King.gd
-res://scripts/Knight.gd
-res://scripts/Assassin.gd
-res://scripts/Mage.gd
-res://scripts/Wizard.gd
 res://scenes/shop_item.gd
+res://scripts/Shop.gd
+res://scripts/Pawn.gd
+res://scripts/Piece.gd
diff --git a/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg b/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg
index 3acd289e16a35bd2066572357b1462e83e5d0a42..c8d0f620821b8025435981431847039648a1e965 100644
--- a/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg
+++ b/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg
@@ -175,4 +175,4 @@ Anim={
 "zfar": 4000.01,
 "znear": 0.05
 }
-selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/ShopItem")])
+selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Shop/MainContainer/RowsContainer/BottomSection/ResetShopButton")])
diff --git a/.godot/editor/main.tscn-editstate-3070c538c03ee49b7677ff960a3f5195.cfg b/.godot/editor/main.tscn-editstate-3070c538c03ee49b7677ff960a3f5195.cfg
index 839fabb1a72bf72ef7ed3248b6c87504a7d6bb21..0a0bc15d815eaaa0fdac9f827c6e83eef4221b6f 100644
--- a/.godot/editor/main.tscn-editstate-3070c538c03ee49b7677ff960a3f5195.cfg
+++ b/.godot/editor/main.tscn-editstate-3070c538c03ee49b7677ff960a3f5195.cfg
@@ -175,4 +175,4 @@ Anim={
 "zfar": 4000.01,
 "znear": 0.05
 }
-selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/ShopItem")])
+selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Shop/MainContainer/RowsContainer/BottomSection/ResetShopButton")])
diff --git a/.godot/editor/project_metadata.cfg b/.godot/editor/project_metadata.cfg
index d05792b31b2ac7fec0b439bf54680dbe92159591..67e6dc1c29f04b9ae0e2345b2df028bbecc49e43 100644
--- a/.godot/editor/project_metadata.cfg
+++ b/.godot/editor/project_metadata.cfg
@@ -11,7 +11,7 @@ create_new_node=Rect2(2430, 190, 900, 700)
 
 [recent_files]
 
-scenes=["res://scenes/ShopItem.tscn", "res://Shop.tscn", "res://main.tscn", "res://scenes/game.tscn"]
+scenes=["res://scenes/ShopItem.tscn", "res://scenes/Shop.tscn", "res://main.tscn", "res://scenes/game.tscn", "res://Shop.tscn"]
 scripts=["res://scenes/shop_item.gd", "res://scripts/scene_manager.gd", "res://scripts/game.gd", "res://Shop.gd", "res://README.md"]
 
 [script_setup]
diff --git a/.godot/editor/script_editor_cache.cfg b/.godot/editor/script_editor_cache.cfg
index 050b59c02a3a36737188c1c5526e00af4629f2b9..76707b985c90a51e246924f5b65dda53e747ee33 100644
--- a/.godot/editor/script_editor_cache.cfg
+++ b/.godot/editor/script_editor_cache.cfg
@@ -21,7 +21,7 @@ state={
 "folded_lines": Array[int]([]),
 "h_scroll_position": 0,
 "row": 52,
-"scroll_position": 41.0,
+"scroll_position": 56.0,
 "selection": false,
 "syntax_highlighter": "GDScript"
 }
@@ -31,11 +31,11 @@ state={
 state={
 "bookmarks": PackedInt32Array(),
 "breakpoints": PackedInt32Array(),
-"column": 52,
+"column": 56,
 "folded_lines": Array[int]([]),
 "h_scroll_position": 0,
-"row": 34,
-"scroll_position": 23.0,
+"row": 38,
+"scroll_position": 29.0,
 "selection": false,
 "syntax_highlighter": "GDScript"
 }
diff --git a/.godot/uid_cache.bin b/.godot/uid_cache.bin
index a396f2727697105e1f96727d0ce929080ca2cd35..94d373462bc6b3c98a7e4c32cb06931650b50149 100644
Binary files a/.godot/uid_cache.bin and b/.godot/uid_cache.bin differ
diff --git a/scenes/Shop.tscn b/scenes/Shop.tscn
index 1be604695095be0d413d57d4e208a9e9c468cffe..a1edae36b13581eaccda4932a397fb5bb8541332 100644
--- a/scenes/Shop.tscn
+++ b/scenes/Shop.tscn
@@ -8,9 +8,9 @@ script = ExtResource("1_8nmap")
 [node name="MainContainer" type="MarginContainer" parent="."]
 offset_right = 180.0
 offset_bottom = 246.0
-theme_override_constants/margin_left = 20
+theme_override_constants/margin_left = 0
 theme_override_constants/margin_top = 20
-theme_override_constants/margin_right = 20
+theme_override_constants/margin_right = 0
 theme_override_constants/margin_bottom = 20
 
 [node name="Background" type="ColorRect" parent="MainContainer"]
@@ -42,10 +42,17 @@ theme_override_constants/margin_top = 20
 theme_override_constants/margin_right = 20
 theme_override_constants/margin_bottom = 20
 
+[node name="ResetShopButton" type="Button" parent="MainContainer/RowsContainer/BottomSection"]
+layout_mode = 2
+size_flags_horizontal = 0
+text = "Reset Shop
+"
+
 [node name="NextRoundButton" type="Button" parent="MainContainer/RowsContainer/BottomSection"]
 layout_mode = 2
 size_flags_horizontal = 8
 text = "Next Round
 "
 
+[connection signal="pressed" from="MainContainer/RowsContainer/BottomSection/ResetShopButton" to="." method="_on_reset_shop_button_pressed"]
 [connection signal="pressed" from="MainContainer/RowsContainer/BottomSection/NextRoundButton" to="." method="_on_next_round_button_pressed"]
diff --git a/scenes/ShopItem.tscn b/scenes/ShopItem.tscn
index 39d1a38dcbd2c2891d4b9a9d592f4535e396557a..0d17358372f0e64c8410b8a15897b645f547271e 100644
--- a/scenes/ShopItem.tscn
+++ b/scenes/ShopItem.tscn
@@ -35,9 +35,6 @@ horizontal_alignment = 1
 layout_mode = 2
 horizontal_alignment = 1
 
-[node name="TierLabel" type="Label" parent="MarginContainer/VBoxContainer"]
-layout_mode = 2
-
 [node name="BuyButton" type="Button" parent="MarginContainer/VBoxContainer"]
 custom_minimum_size = Vector2(100, 40)
 layout_mode = 2
diff --git a/scenes/shop_item.gd b/scenes/shop_item.gd
index e82a1692447f267d420ddf5e665d09bb6dd62373..7048426a93ae9028742880801e5efdc45207eb68 100644
--- a/scenes/shop_item.gd
+++ b/scenes/shop_item.gd
@@ -5,9 +5,9 @@ func set_tier_style(tier: String):
 	
 	# Define tier colors
 	var tier_colors = {
-		"bronze": Color("#cd7f32"),
+		"bronze": Color("#A56B2B"),
 		"silver": Color("#c0c0c0"),
-		"gold": Color("#ffd700")
+		"gold": Color("#D7B000")
 	}
 	
 	# Style configuration
diff --git a/scripts/Shop.gd b/scripts/Shop.gd
index f393806fda6d6a9c3048b8e9c01450bc76ac5de0..7ba3e4aade5671c2dce3ece2a191a8c896165168 100644
--- a/scripts/Shop.gd
+++ b/scripts/Shop.gd
@@ -9,11 +9,11 @@ signal next_round_requested
 
 var shop_items = {
 	"pieces": [
-		{"name": "Pawn", "price": 1, "tier": "bronze", "texture": "res://assets/...", "purchased": false},
-		{"name": "Rook", "price": 3, "tier": "silver", "texture": "res://assets/...", "purchased": false},
-		{"name": "Bishop", "price": 3, "tier": "silver", "texture": "res://assets/...", "purchased": false},
-		{"name": "Knight", "price": 3, "tier": "silver", "texture": "res://assets/...", "purchased": false},
-		{"name": "Queen", "price": 5, "tier": "gold", "texture": "res://assets/...", "purchased": false}
+		{"name": "Pawn", "price": 1, "tier": "bronze", "texture": "res://assets/Resized Chess Piece Assets/White_Pawn.png", "purchased": false},
+		{"name": "Rook", "price": 3, "tier": "silver", "texture": "res://assets/Resized Chess Piece Assets/White_Rook.png", "purchased": false},
+		{"name": "Bishop", "price": 3, "tier": "silver", "texture": "res://assets/Resized Chess Piece Assets/White_Bishop.png", "purchased": false},
+		{"name": "Knight", "price": 3, "tier": "silver", "texture": "res://assets/Resized Chess Piece Assets/White_Knight.png", "purchased": false},
+		{"name": "Queen", "price": 5, "tier": "gold", "texture": "res://assets/Resized Chess Piece Assets/White_Queen.png", "purchased": false}
 	],
 	"upgrades": [
 		{"name": "Upgrade 1", "price": 3, "tier": "bronze", "texture": "res://assets/Resized Chess Piece Assets/Black_Pawn.png", "purchased": false},
@@ -32,9 +32,9 @@ var tier_weights = {
 
 func _ready():
 	self.visible = false  # Start hidden
-	# Each item is 150, 200 with 10 margin on each side, 2 rows and 3 columns
-	var _shop_size = Vector2(570, 480)
-	print("Shop scene loaded!")  # Check if this prints
+	# Connect the reset button
+	var reset_button = $MainContainer/RowsContainer/BottomSection/ResetShopButton  # Adjust the path to your button
+	reset_button.connect("pressed", Callable(self, "_on_reset_button_pressed"))
 	populate_rows()  # Populate the shop rows
 	# self.custom_minimum_size = get_viewport_rect().size  # Fill the screen
 	
@@ -59,6 +59,14 @@ func populate_rows():
 		add_item_to_row(upgrade, $MainContainer/RowsContainer/UpgradesRow)
 
 
+func _on_reset_button_pressed():
+	# Clear existing items
+	clear_row($MainContainer/RowsContainer/PiecesRow)
+	clear_row($MainContainer/RowsContainer/UpgradesRow)
+	
+	# Repopulate the shop
+	populate_rows()
+
 func clear_row(row: HBoxContainer):
 	for child in row.get_children():
 		child.queue_free()
@@ -98,19 +106,6 @@ func add_item_to_row(item_data: Dictionary, row: HBoxContainer):
 	var buy_button = shop_item.get_node("MarginContainer/VBoxContainer/BuyButton")
 	buy_button.connect("pressed", Callable(self, "_on_buy_button_pressed").bind(item_data, shop_item))
 
-	# Add tier indicator
-	var tier_label = shop_item.get_node("MarginContainer/VBoxContainer/TierLabel")
-	tier_label.text = item_data["tier"].capitalize()
-	
-	# Optional: Color code tiers
-	match item_data["tier"]:
-		"bronze":
-			tier_label.add_theme_color_override("font_color", Color("#cd7f32"))
-		"silver":
-			tier_label.add_theme_color_override("font_color", Color("#c0c0c0"))
-		"gold":
-			tier_label.add_theme_color_override("font_color", Color("#ffd700"))
-
 	row.add_child(shop_item)
 
 func _on_buy_button_pressed(item_data: Dictionary, shop_item: Node):
@@ -128,3 +123,7 @@ func _on_next_round_button_pressed():
 	print("Next Round button pressed!")
 	visible = false  # Hide the shop
 	emit_signal("next_round_requested")  # Notify the main game script
+
+
+func _on_reset_shop_button_pressed() -> void:
+	pass # Replace with function body.
diff --git a/scripts/game.gd b/scripts/game.gd
index f6585a7a1bd85c2e7c62713d911c424896addd8b..8cfc00b0acf167aa2d706275c915c4e29c3480fa 100644
--- a/scripts/game.gd
+++ b/scripts/game.gd
@@ -49,7 +49,8 @@ func _ready() -> void:
 	shop = shop_scene.instantiate()
 	add_child(shop)
 	var viewport_size = get_viewport().get_visible_rect().size
-	shop.position = (viewport_size / 2) - Vector2(570, 670) / 2
+
+	shop.position = (viewport_size / 2) - Vector2(570, 650) / 2 # pretty much centered, not sure on the exact values / how to scale it to screen size better
 	shop.visible = false  # Start hidden
 	update_gold_display()  # Initialize gold display
 	set_gold_display_position() # Set the anchors and margins for the gold display