diff --git a/scripts/board.gd b/scripts/board.gd
index e647b521f4ee79170e6dbf716ac2ff1b48f28c07..7837e44665028b653a1ed21f780dc164f0ddab22 100644
--- a/scripts/board.gd
+++ b/scripts/board.gd
@@ -50,7 +50,7 @@ func display_board():
 			# Instantiate texture holders, scene that holds pieces
 			var holder = TEXTURE_HOLDER.instantiate()
 			pieces.add_child(holder)
-			holder.global_position = Vector2(-j * CELL_WIDTH + (CELL_WIDTH * 3.5), i * CELL_WIDTH - (CELL_WIDTH * 3.5))
+			holder.global_position = Vector2(j * CELL_WIDTH + (CELL_WIDTH * -3.5), -i * CELL_WIDTH - (CELL_WIDTH * -3.5))
 			
 			# Looks at board array and matches pieces with its respective value
 			match board[i][j]: