From 196757200e65958ba33e14e15d69d51a67734f39 Mon Sep 17 00:00:00 2001 From: Alan <alanjfogel@gmail.com> Date: Sat, 8 Feb 2025 19:10:09 -0600 Subject: [PATCH] Removed unused functions --- scripts/Shop.gd | 6 +----- scripts/game.gd | 5 ----- 2 files changed, 1 insertion(+), 10 deletions(-) diff --git a/scripts/Shop.gd b/scripts/Shop.gd index 10f08f6..c385cbe 100644 --- a/scripts/Shop.gd +++ b/scripts/Shop.gd @@ -52,7 +52,7 @@ func populate_rows(): # Track selected upgrade types for this shop session var selected_upgrade_types = [] - + # Add 3 random pieces for i in 3: var piece = select_random_item("pieces") @@ -168,12 +168,8 @@ func _on_buy_button_pressed(item_data: Dictionary, shop_item: Node): print("Item already purchased!") - func _on_next_round_button_pressed(): print("Next Round button pressed!") visible = false # Hide the shop emit_signal("next_round_requested") # Notify the main game script - -func _on_reset_shop_button_pressed() -> void: - pass # Replace with function body. diff --git a/scripts/game.gd b/scripts/game.gd index 2951f17..680d4e3 100644 --- a/scripts/game.gd +++ b/scripts/game.gd @@ -572,11 +572,6 @@ func apply_upgrade_to_pieces(upgrade_data: Dictionary): elif piece is Assassin && piece_type == "Assassin": piece.upgrades.append(upgrade_data["upgrade_enum"]) -func _on_gold_spent(amount: int): - player_gold -= amount - gold_display.text = "Gold: %d" % player_gold # Update the display - # print("Gold spent: %d. Remaining gold: %d" % [amount, player_gold]) - func update_gold_display(): gold_display.text = "Gold: %d" % player_gold -- GitLab