From 18f4858a48174eab79d786f74b3431490630d117 Mon Sep 17 00:00:00 2001
From: Alan <alanjfogel@gmail.com>
Date: Sun, 9 Feb 2025 12:18:40 -0600
Subject: [PATCH] Added upgrade implementation for other pieces.

---
 .godot/editor/editor_layout.cfg       |  8 +++---
 .godot/editor/filesystem_cache8       | 36 +++++++++++++--------------
 .godot/editor/filesystem_update4      | 24 ++++++++++--------
 .godot/editor/script_editor_cache.cfg | 18 +++++++-------
 scripts/Assassin.gd                   |  5 ++--
 scripts/Bishop.gd                     |  5 ++--
 scripts/King.gd                       |  5 ++--
 scripts/Knight.gd                     |  5 ++--
 scripts/Mage.gd                       |  5 ++--
 scripts/Pawn.gd                       |  3 +--
 scripts/Queen.gd                      |  5 ++--
 scripts/Rook.gd                       |  5 ++--
 scripts/Shop.gd                       | 14 +++++------
 scripts/Upgrade.gd                    |  9 +++++++
 scripts/Wizard.gd                     |  5 ++--
 scripts/game.gd                       |  6 ++---
 16 files changed, 80 insertions(+), 78 deletions(-)
 create mode 100644 scripts/Upgrade.gd

diff --git a/.godot/editor/editor_layout.cfg b/.godot/editor/editor_layout.cfg
index fcd5562..a47f3a7 100644
--- a/.godot/editor/editor_layout.cfg
+++ b/.godot/editor/editor_layout.cfg
@@ -19,7 +19,7 @@ dock_filesystem_display_mode=0
 dock_filesystem_file_sort=0
 dock_filesystem_file_list_display_mode=1
 dock_filesystem_selected_paths=PackedStringArray("res://scripts/scene_manager.gd")
-dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/ui/")
+dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/ui/")
 dock_3="Scene,Import"
 dock_4="FileSystem"
 dock_5="Inspector,Node,History"
@@ -27,8 +27,8 @@ dock_5="Inspector,Node,History"
 [EditorNode]
 
 open_scenes=PackedStringArray("res://scenes/game.tscn", "res://main.tscn", "res://scenes/Shop.tscn", "res://scenes/ShopItem.tscn", "res://scenes/Pawn.tscn", "res://scenes/Rook.tscn")
-current_scene="res://scenes/Shop.tscn"
-center_split_offset=-453
+current_scene="res://scenes/Rook.tscn"
+center_split_offset=-398
 selected_default_debugger_tab_idx=0
 selected_main_editor_idx=2
 selected_bottom_panel_item=0
@@ -36,7 +36,7 @@ selected_bottom_panel_item=0
 [ScriptEditor]
 
 open_scripts=["res://scripts/game.gd", "res://scripts/Pawn.gd", "res://scripts/Queen.gd", "res://README.md", "res://scripts/Rook.gd", "res://scripts/scene_manager.gd", "res://scripts/Shop.gd", "res://scenes/shop_item.gd"]
-selected_script="res://scripts/game.gd"
+selected_script="res://scripts/Pawn.gd"
 open_help=[]
 script_split_offset=70
 list_split_offset=0
diff --git a/.godot/editor/filesystem_cache8 b/.godot/editor/filesystem_cache8
index d725d24..e4a287a 100644
--- a/.godot/editor/filesystem_cache8
+++ b/.godot/editor/filesystem_cache8
@@ -1,14 +1,14 @@
 ea4bc82a6ad023ab7ee23ee620429895
-::res://::1739053829
+::res://::1739123350
 export_presets.cfg::TextFile::-1::1738780181::0::1::::<><>::
 icon.svg::CompressedTexture2D::6378281210119878262::1737912187::1738338716::1::::<><>::
-main.tscn::PackedScene::5692118487183161714::1739053825::0::1::::<><>::uid://cu7lkx15lmfww::::res://scenes/scene_manager.tscn
+main.tscn::PackedScene::5692118487183161714::1739063296::0::1::::<><>::uid://cu7lkx15lmfww::::res://scenes/scene_manager.tscn
 README.md::TextFile::-1::1737912187::0::1::::<><>::
 ::res://assets/::1738358720
-::res://assets/noise/::1739050551
-noise2.tres::NoiseTexture2D::5054739835828921764::1739050551::0::1::::<><>::
-noise3.tres::NoiseTexture2D::906885015046579772::1739050551::0::1::::<><>::
-noise.tres::NoiseTexture2D::1693764769519573005::1739050551::0::1::::<><>::
+::res://assets/noise/::1739053832
+noise2.tres::NoiseTexture2D::5054739835828921764::1739053832::0::1::::<><>::
+noise3.tres::NoiseTexture2D::906885015046579772::1739053832::0::1::::<><>::
+noise.tres::NoiseTexture2D::1693764769519573005::1739053832::0::1::::<><>::
 ::res://assets/Original size Chess pieces/::1738707284
 Black king piece 2.png::CompressedTexture2D::7820367427145083060::1738358720::1738707284::1::::<><>::
 Black knight piece.png::CompressedTexture2D::4196515762256027844::1738358720::1738707284::1::::<><>::
@@ -39,9 +39,9 @@ White_Pawn.png::CompressedTexture2D::919180529085242722::1738358720::1738707285:
 White_Queen.png::CompressedTexture2D::4902137832695542513::1738358720::1738707285::1::::<><>::
 White_rook.png::CompressedTexture2D::4194129281780453908::1738358720::1738707285::1::::<><>::
 White_wizard.png::CompressedTexture2D::8734158881343267537::1738707261::1738707285::1::::<><>::
-::res://assets/shaders/::1739050551
+::res://assets/shaders/::1739053832
 3d_effect.gdshader::Shader::-1::1738707261::0::1::::<><>::
-bg.gdshader::Shader::-1::1739050551::0::1::::<><>::
+bg.gdshader::Shader::-1::1739053832::0::1::::<><>::
 color.gdshader::Shader::-1::1738378229::0::1::::<><>::
 shadow.gdshader::Shader::-1::1738378229::0::1::::<><>::
 ::res://assets/sprites/::1738707284
@@ -78,39 +78,39 @@ Mockup Shop Design.jpg::CompressedTexture2D::8043055154093708922::1738358720::17
 play_button.png::CompressedTexture2D::5896995890187459238::1738707261::1738707284::1::::<><>::
 quit_button.png::CompressedTexture2D::5172428563227279585::1738707261::1738707284::1::::<><>::
 rules_button.png::CompressedTexture2D::8060955005205795067::1738707261::1738707284::1::::<><>::
-::res://scenes/::1739053825
+::res://scenes/::1739063296
 Assassin.tscn::PackedScene::1241611789899982875::1738377694::0::1::::<><>::res://scripts/Assassin.gd<>uid://753dogr1moxe::::res://assets/temp_assets/assassin.png
 Bishop.tscn::PackedScene::2789588702038144760::1738377693::0::1::::<><>::res://scripts/Bishop.gd<>uid://b68o4mj7wcwvq::::res://assets/sprites/bishop.png
 explosion.tscn::PackedScene::69466253159940830::1738377693::0::1::::<><>::
-game.tscn::PackedScene::8577524005707705072::1739053825::0::1::::<><>::res://scripts/game.gd<>res://assets/shaders/bg.gdshader<>uid://yeqb8ndri7xp::::res://assets/noise/noise.tres<>uid://ceas3dsjeq4ge::::res://assets/noise/noise2.tres<>uid://m6ki73qfbp2s::::res://assets/noise/noise3.tres
+game.tscn::PackedScene::8577524005707705072::1739063296::0::1::::<><>::res://scripts/game.gd<>res://assets/shaders/bg.gdshader<>uid://yeqb8ndri7xp::::res://assets/noise/noise.tres<>uid://ceas3dsjeq4ge::::res://assets/noise/noise2.tres<>uid://m6ki73qfbp2s::::res://assets/noise/noise3.tres
 King.tscn::PackedScene::8277830396459966414::1738377693::0::1::::<><>::res://scripts/King.gd<>uid://cdogixbq8ay3t::::res://assets/Resized Chess Piece Assets/White_king.png
 Knight.tscn::PackedScene::5270730075267457303::1738377694::0::1::::<><>::res://scripts/Knight.gd<>uid://mf4a3jclbwih::::res://assets/Resized Chess Piece Assets/White_knight.png
 Mage.tscn::PackedScene::10334063134713649::1738377694::0::1::::<><>::res://scripts/Mage.gd<>uid://b7iyt4iwjbtd0::::res://assets/temp_assets/mage.png
-Pawn.tscn::PackedScene::3675784333675896641::1739053825::0::1::::<><>::res://scripts/Pawn.gd<>uid://ndi1e8thkonq::::res://assets/Resized Chess Piece Assets/White_Pawn.png
+Pawn.tscn::PackedScene::3675784333675896641::1739063296::0::1::::<><>::res://scripts/Pawn.gd<>uid://ndi1e8thkonq::::res://assets/Resized Chess Piece Assets/White_Pawn.png
 Queen.tscn::PackedScene::7495869360053814603::1738377693::0::1::::<><>::res://scripts/Queen.gd<>uid://cb3vq168iyomb::::res://assets/Resized Chess Piece Assets/White_Queen.png
-Rook.tscn::PackedScene::9162401199636684468::1739053825::0::1::::<><>::res://scripts/Rook.gd<>uid://b00wxxfjk04ke::::res://assets/Resized Chess Piece Assets/White_rook.png
+Rook.tscn::PackedScene::9162401199636684468::1739063296::0::1::::<><>::res://scripts/Rook.gd<>uid://b00wxxfjk04ke::::res://assets/Resized Chess Piece Assets/White_rook.png
 scene_manager.tscn::PackedScene::6243365322716451430::1738707261::0::1::::<><>::res://scripts/scene_manager.gd
-Shop.tscn::PackedScene::6176556733226555776::1739053825::0::1::::<><>::res://scripts/Shop.gd
-ShopItem.tscn::PackedScene::5426615772503019706::1739053825::0::1::::<><>::res://scenes/shop_item.gd
+Shop.tscn::PackedScene::6176556733226555776::1739063296::0::1::::<><>::res://scripts/Shop.gd
+ShopItem.tscn::PackedScene::5426615772503019706::1739063296::0::1::::<><>::res://scenes/shop_item.gd
 shop_item.gd::GDScript::-1::1739035004::0::1::::<>PanelContainer<>::
 texture_holder.tscn::PackedScene::594714386286134588::1738358720::0::1::::<><>::
 title_screen.tscn::PackedScene::8154710134031658440::1738707261::0::1::::<><>::res://scripts/title_screen/title_screen.gd<>uid://bm8sv1itwm467::::res://scenes/ui/menu_button.tscn
 Wizard.tscn::PackedScene::6352212773395470747::1738377694::0::1::::<><>::res://scripts/Wizard.gd<>uid://bfk1j3brcknkp::::res://assets/temp_assets/wizard.png
 ::res://scenes/ui/::1738707261
 menu_button.tscn::PackedScene::3297943059633979218::1738707261::0::1::::<><>::res://assets/shaders/3d_effect.gdshader<>res://scripts/title_screen/menu_button.gd
-::res://scripts/::1739053658
+::res://scripts/::1739061871
 Assassin.gd::GDScript::-1::1739051721::0::1::::Assassin<>Piece<>::
 Bishop.gd::GDScript::-1::1739051721::0::1::::Bishop<>Piece<>::
-game.gd::GDScript::-1::1739053658::0::1::::game<>Node<>::
+game.gd::GDScript::-1::1739063315::0::1::::game<>Node<>::
 King.gd::GDScript::-1::1739051721::0::1::::King<>Piece<>::
 Knight.gd::GDScript::-1::1739051721::0::1::::Knight<>Piece<>::
 Mage.gd::GDScript::-1::1739051721::0::1::::Mage<>Piece<>::
-Pawn.gd::GDScript::-1::1739051769::0::1::::Pawn<>Piece<>::
+Pawn.gd::GDScript::-1::1739057192::0::1::::Pawn<>Piece<>::
 Piece.gd::GDScript::-1::1739051735::0::1::::Piece<>Node2D<>::
 Queen.gd::GDScript::-1::1739051721::0::1::::Queen<>Piece<>::
 Rook.gd::GDScript::-1::1739051721::0::1::::Rook<>Piece<>::
 scene_manager.gd::GDScript::-1::1738707261::0::1::::<>Node<>::
-Shop.gd::GDScript::-1::1739035862::0::1::::<>Node2D<>::
+Shop.gd::GDScript::-1::1739063460::0::1::::<>Node2D<>::
 Wizard.gd::GDScript::-1::1739051721::0::1::::Wizard<>Piece<>::
 ::res://scripts/title_screen/::1738707261
 menu_button.gd::GDScript::-1::1738707261::0::1::::TitleButton<>Button<>::
diff --git a/.godot/editor/filesystem_update4 b/.godot/editor/filesystem_update4
index c4e02b3..8f86c77 100644
--- a/.godot/editor/filesystem_update4
+++ b/.godot/editor/filesystem_update4
@@ -1,3 +1,15 @@
+res://scripts/Shop.gd
+res://scripts/Pawn.gd
+res://scripts/Rook.gd
+res://scripts/Assassin.gd
+res://scripts/Bishop.gd
+res://scripts/King.gd
+res://scripts/Knight.gd
+res://scripts/Mage.gd
+res://scripts/Queen.gd
+res://scripts/Wizard.gd
+res://scripts/game.gd
+res://scripts/Piece.gd
 res://scenes/game.tscn
 res://assets/shaders/bg.gdshader
 res://assets/noise/noise.tres
@@ -8,14 +20,4 @@ res://scenes/Shop.tscn
 res://scenes/ShopItem.tscn
 res://scenes/Pawn.tscn
 res://scenes/Rook.tscn
-res://scripts/Shop.gd
-res://scripts/Pawn.gd
-res://scripts/game.gd
-res://scripts/Queen.gd
-res://scripts/Rook.gd
-res://scripts/Bishop.gd
-res://scripts/King.gd
-res://scripts/Knight.gd
-res://scripts/Mage.gd
-res://scripts/Assassin.gd
-res://scripts/Wizard.gd
+res://scripts/Upgrade.gd
diff --git a/.godot/editor/script_editor_cache.cfg b/.godot/editor/script_editor_cache.cfg
index a4321f1..330e568 100644
--- a/.godot/editor/script_editor_cache.cfg
+++ b/.godot/editor/script_editor_cache.cfg
@@ -17,11 +17,11 @@ state={
 state={
 "bookmarks": PackedInt32Array(),
 "breakpoints": PackedInt32Array(),
-"column": 23,
+"column": 20,
 "folded_lines": Array[int]([]),
 "h_scroll_position": 0,
-"row": 3,
-"scroll_position": 0.0,
+"row": 428,
+"scroll_position": 421.0,
 "selection": false,
 "syntax_highlighter": "GDScript"
 }
@@ -87,11 +87,11 @@ state={
 state={
 "bookmarks": PackedInt32Array(),
 "breakpoints": PackedInt32Array(),
-"column": 38,
+"column": 23,
 "folded_lines": Array[int]([]),
 "h_scroll_position": 0,
-"row": 18,
-"scroll_position": 33.0,
+"row": 50,
+"scroll_position": 38.0,
 "selection": false,
 "syntax_highlighter": "GDScript"
 }
@@ -101,11 +101,11 @@ state={
 state={
 "bookmarks": PackedInt32Array(),
 "breakpoints": PackedInt32Array(),
-"column": 52,
+"column": 3,
 "folded_lines": Array[int]([]),
 "h_scroll_position": 0,
-"row": 11,
-"scroll_position": 0.0,
+"row": 66,
+"scroll_position": 56.0,
 "selection": false,
 "syntax_highlighter": "GDScript"
 }
diff --git a/scripts/Assassin.gd b/scripts/Assassin.gd
index e041ec3..96125cd 100644
--- a/scripts/Assassin.gd
+++ b/scripts/Assassin.gd
@@ -2,9 +2,8 @@ extends Piece
 
 class_name Assassin
 
-enum Upgrade {
-	# Add any specific upgrades for Assassin here
-}
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 var board_state: Array
 
diff --git a/scripts/Bishop.gd b/scripts/Bishop.gd
index b4555c0..becb9b1 100644
--- a/scripts/Bishop.gd
+++ b/scripts/Bishop.gd
@@ -2,9 +2,8 @@ extends Piece
 
 class_name Bishop
 
-enum Upgrade {
-	MOVE_CARDINAL_ONE,
-}
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 
 func _ready():
diff --git a/scripts/King.gd b/scripts/King.gd
index c36d46a..8e8b5c3 100644
--- a/scripts/King.gd
+++ b/scripts/King.gd
@@ -2,9 +2,8 @@ extends Piece
 
 class_name King
 
-enum Upgrade {
-	# Add any specific upgrades for King here
-}
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 
 func _ready():
diff --git a/scripts/Knight.gd b/scripts/Knight.gd
index c29c464..d80b695 100644
--- a/scripts/Knight.gd
+++ b/scripts/Knight.gd
@@ -2,9 +2,8 @@ extends Piece
 
 class_name Knight
 
-enum Upgrade {
-	LONGER_L_MOVE,
-}
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 func _ready():
 	capture_gold_value = 3
diff --git a/scripts/Mage.gd b/scripts/Mage.gd
index 9b417b6..a43d8cc 100644
--- a/scripts/Mage.gd
+++ b/scripts/Mage.gd
@@ -2,9 +2,8 @@ extends Piece
 
 class_name Mage
 
-enum Upgrade {
-	# Add any specific upgrades for Mage here
-}
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 
 func _ready():
diff --git a/scripts/Pawn.gd b/scripts/Pawn.gd
index 1b5f7e7..91c6b71 100644
--- a/scripts/Pawn.gd
+++ b/scripts/Pawn.gd
@@ -4,7 +4,7 @@ class_name Pawn
 
 var Game = preload("res://scripts/game.gd")
 
-enum Upgrade { DOUBLE_MOVE, DIAGONAL_MOVE }
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 var tile_size = 64 # Make this global?...
 @onready var opponent_shader = load("res://shaders/BlackShader.shader")
@@ -25,7 +25,6 @@ func get_valid_moves(board_state: Array, pos: Vector2) -> Array[Vector2]:
 	var x = pos.x
 	var y = pos.y
 
-	# TODO: Add En passant move
 	
 	if is_white:
 		# Check if the pawn is at the starting position
diff --git a/scripts/Queen.gd b/scripts/Queen.gd
index ce75cd5..77b31f9 100644
--- a/scripts/Queen.gd
+++ b/scripts/Queen.gd
@@ -2,9 +2,8 @@ extends Piece
 
 class_name Queen
 
-enum Upgrade {
-	# Add any specific upgrades for Queen here
-}
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 
 func _ready():
diff --git a/scripts/Rook.gd b/scripts/Rook.gd
index 58a6012..bdeb58f 100644
--- a/scripts/Rook.gd
+++ b/scripts/Rook.gd
@@ -2,9 +2,8 @@ extends Piece
 
 class_name Rook
 
-enum Upgrade {
-	DIAGONAL_MOVE_ONE,
-}
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 func _ready():
 	capture_gold_value = 5
diff --git a/scripts/Shop.gd b/scripts/Shop.gd
index c385cbe..4b2acf1 100644
--- a/scripts/Shop.gd
+++ b/scripts/Shop.gd
@@ -4,7 +4,8 @@ extends Node2D
 signal purchase_attempted(item_data: Dictionary, shop_item: Node)
 signal next_round_requested
 
-enum Upgrade { DOUBLE_MOVE, DIAGONAL_MOVE }
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 @onready var shop_item_scene = preload("res://scenes/ShopItem.tscn")
 
@@ -19,10 +20,10 @@ var shop_items = {
 	],
 	"upgrades": [
 		{"name": "Double Move", "price": 3, "tier": "bronze", "texture": "res://assets/Resized Chess Piece Assets/Black_Pawn.png", "purchased": false, "piece_type": "Pawn", "upgrade_enum": Upgrade.DOUBLE_MOVE},
+		{"name": "Diagonal Move", "price": 3, "tier": "bronze", "texture": "res://assets/Resized Chess Piece Assets/Black_Rook.png", "purchased": false, "piece_type": "Rook", "upgrade_enum": Upgrade.DIAGONAL_MOVE_ONE},
+		{"name": "Vert/Hor Move", "price": 3, "tier": "bronze", "texture": "res://assets/Resized Chess Piece Assets/Black_Bishop.png", "purchased": false, "piece_type": "Bishop", "upgrade_enum": Upgrade.MOVE_CARDINAL_ONE},
 		{"name": "Diagonal Move", "price": 5, "tier": "silver", "texture": "res://assets/Resized Chess Piece Assets/Black_Pawn.png", "purchased": false, "piece_type": "Pawn", "upgrade_enum": Upgrade.DIAGONAL_MOVE},
-		# {"name": "Upgrade 3", "price": 5, "tier": "silver", "texture": "res://assets/Resized Chess Piece Assets/Black_Bishop.png", "purchased": false},
-		# {"name": "Upgrade 4", "price": 5, "tier": "silver", "texture": "res://assets/Resized Chess Piece Assets/Black_Knight.png", "purchased": false},
-		# {"name": "Upgrade 5", "price": 5, "tier": "gold", "texture": "res://assets/Resized Chess Piece Assets/Black_Queen.png", "purchased": false}
+		{"name": "Longer L Move", "price": 5, "tier": "silver", "texture": "res://assets/Resized Chess Piece Assets/Black_Knight.png", "purchased": false, "piece_type": "Knight", "upgrade_enum": Upgrade.LONGER_L_MOVE},
 	]
 }
 
@@ -160,7 +161,7 @@ func add_item_to_row(item_data: Dictionary, row: HBoxContainer):
 
 func _on_buy_button_pressed(item_data: Dictionary, shop_item: Node):
 	if !item_data["purchased"]:
-		print("Attempting to Purchase: ", item_data["name"])
+		# print("Attempting to Purchase: ", item_data["name"])
 		# Emit signals to let Game.gd handle the purchase
 		emit_signal("purchase_attempted", item_data, shop_item)  # Emit the full item data
 		# TODO: Add a sound effect / Animation for purchasing items
@@ -169,7 +170,6 @@ func _on_buy_button_pressed(item_data: Dictionary, shop_item: Node):
 	
 
 func _on_next_round_button_pressed():
-	print("Next Round button pressed!")
+	# print("Next Round button pressed!")
 	visible = false  # Hide the shop
 	emit_signal("next_round_requested")  # Notify the main game script
-
diff --git a/scripts/Upgrade.gd b/scripts/Upgrade.gd
new file mode 100644
index 0000000..346052a
--- /dev/null
+++ b/scripts/Upgrade.gd
@@ -0,0 +1,9 @@
+extends Node
+
+enum Upgrade {
+    DOUBLE_MOVE,
+    DIAGONAL_MOVE,
+    DIAGONAL_MOVE_ONE,
+    MOVE_CARDINAL_ONE,
+    LONGER_L_MOVE
+}
\ No newline at end of file
diff --git a/scripts/Wizard.gd b/scripts/Wizard.gd
index 1c23966..75f9a04 100644
--- a/scripts/Wizard.gd
+++ b/scripts/Wizard.gd
@@ -2,9 +2,8 @@ extends Piece
 
 class_name Wizard
 
-enum Upgrade {
-	# Add any specific upgrades for Wizard here
-}
+
+var Upgrade = preload("res://scripts/Upgrade.gd").Upgrade
 
 
 func _ready():
diff --git a/scripts/game.gd b/scripts/game.gd
index 680d4e3..0bc3a3b 100644
--- a/scripts/game.gd
+++ b/scripts/game.gd
@@ -1,7 +1,7 @@
 extends Node
 class_name game
 
-var player_gold: int = 0
+var player_gold: int = 10
 var shop_scene = preload("res://scenes/Shop.tscn")
 var shop: Node2D
 var purchased_pieces: Array = []
@@ -530,10 +530,10 @@ func _on_purchase_attempted(item_data: Dictionary, shop_item: Node):
 		
 		# checks if the purchased item’s name exists in the list of pieces or upgrades.
 		if item_data["name"] in piece_names:
-			print("Purchased piece: ", item_data["name"])
+			# print("Purchased piece: ", item_data["name"])
 			purchased_pieces.append(item_data)
 		elif item_data["name"] in upgrade_names:
-			print("Purchased upgrade: ", item_data["name"])
+			# print("Purchased upgrade: ", item_data["name"])
 			purchased_upgrades.append(item_data)
 			apply_upgrade_to_pieces(item_data)
 
-- 
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