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A 2v2 game where each team consists of one platformer and one builder with the common goal of capturing the other team's flag. The technical features include touchscreen controls and ad-hoc multiplayer for the Nvidia Shield Tablet.
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The current game is a clone of popular asteroid/space shooting game
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Project files for CMPT 436 Mobile and Cloud Computing final project. Compares REST and SOAP architectures, tracking their performance with scaling data sizes and concurrent requests.
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Labyrinth game implemented with Unity 5 networking
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An immersive free-for-all PvPvE battle arena. Networked, and hosted using a dedicated server using resources from the Usask tuxworld servers.
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A real-time combat arena game with intelligent AI, procedurally generated content, and a progressive difficulty curve
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