using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerParentScript : MonoBehaviour { [SerializeField] GameObject PlayerOne; [SerializeField] GameObject PlayerTwo; Transform myTansform; Transform playerOneTransform; Transform playerTwoTransform; // Use this for initialization void Start () { playerOneTransform = PlayerOne.GetComponent<Transform>(); playerTwoTransform = PlayerTwo.GetComponent<Transform>(); } // Update is called once per frame void Update () { /* Move to Players centre */ this.transform.position = (playerOneTransform.position + playerTwoTransform.position) / 2; } }