using System.Collections; using System.Collections.Generic; using UnityEngine; public class Teather_Parent : MonoBehaviour { public int health { get; private set; } public int startingHealth; // Use this for initialization void Start () { health = startingHealth; } // Update is called once per frame void Update () { } /// <summary> /// handles recieved damage message and applies damage to the teather /// </summary> /// <param name="damage"> the amount of damage to apply </param> void damage(int damage) { health -= damage; } }