using UnityEngine;
using System.Collections;

/*
 *  This script stores the stats of the player at any point in the game
 * */
public class CharacterLook : MonoBehaviour {
	/*
	 * This script will contain integers referring to which sprite to load.  This script will be filled out after character creation is over
	 * */
	// For Looks
	public int head;
	public int face;
	public int body;
	public int legs; // Might remove this
	public float hue; // Shifts color of entire player
	// For Gameplay
	public int vitality; // Directly determines how much hp player has (ex 1vit = 5hp)
	public int strength; // Players damage
	public int defense; // Players resistance to damage
	public int agility; // Players movement and attack speed
	public int luck; // Players chance of getting more money

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}