using UnityEngine; using System.Collections; public class CameraMovement : MonoBehaviour { public Transform follow; Camera cam; // Use this for initialization void Start () { cam = GetComponent<Camera>(); } // Update is called once per frame void Update () { //changing screen height won't screw the sprites. (mobile capatability, etc.) cam.orthographicSize = (Screen.height / 100f) / 2f; //Lerp parameters (from, to, how fast) if (follow) { transform.position = Vector3.Lerp(transform.position, follow.position, 0.1f) + new Vector3(0, 0.08f, -10); } } }