using UnityEngine; using System.Collections; public class BananaMovement : MonoBehaviour { float maxSpeed = 5f; int BulletHealth = 1; // Update is called once per frame void Update() { //move the bullet straight according to the direction its facing if (EnemyAI.LookRight == true) { float rotation = 360 * Time.deltaTime; float curRotation = transform.localRotation.eulerAngles.z; transform.localRotation = Quaternion.Euler(new Vector3(0, 0, curRotation + -rotation)); Vector3 position = transform.position; Vector3 movement = new Vector3(maxSpeed * Time.deltaTime, 0, 0); position += movement; transform.position = position; } else { float rotation = 360 * Time.deltaTime; float curRotation = transform.localRotation.eulerAngles.z; transform.localRotation = Quaternion.Euler(new Vector3(0, 0, curRotation + rotation)); Vector3 position = transform.position; Vector3 movement = new Vector3(-maxSpeed * Time.deltaTime, 0, 0); position += movement; transform.position = position; } } void OnTriggerEnter2D() { Destroy(gameObject); } }