using UnityEngine; using System.Collections; using UnityEngine.UI; public class ArenaPortraits : MonoBehaviour { private setAppearance appearance; private setEnemyAppearance enemyAppearance; private PlayerStats stats; // to access name public Text playerName; public Image playerFace; public Image playerHead; private Color playerColor; public Text healthBar; public Image healthBarRed; //enemy private EnemyAI enemy; public Text enemyName; public Image enemyFace; public Image enemyHead; private Color enemyColor; public Text enemyHealthBar; public Image enemyHealthBarRed; // Use this for initialization void Start () { stats = GameObject.Find("Player").GetComponent<PlayerStats>(); appearance = GameObject.Find("Player").GetComponent<setAppearance>(); enemyAppearance = GameObject.Find("Enemy").GetComponent<setEnemyAppearance>(); healthBarRed = GameObject.Find("playerHealthBar").GetComponent<Image>(); enemyHealthBarRed = GameObject.Find("enemyHealthBar").GetComponent<Image>(); enemy = GameObject.Find("Enemy").GetComponent<EnemyAI>(); // player playerColor = appearance.getColor(); playerName.text = stats.getName(); playerFace.sprite = appearance.getFace(); playerHead.sprite = appearance.getHead(); playerHead.color = playerColor; enemyPortrait(); } // Update is called once per frame void Update () { // manipulate player health bar if (PlayerStats.curHealth <= 0) { healthBarRed.enabled = false; } else { healthBarRed.enabled = true; } healthBar.text = PlayerStats.curHealth.ToString() + " / " + PlayerStats.maxHealth.ToString(); healthBarRed.fillAmount = (float)PlayerStats.curHealth / PlayerStats.maxHealth; // manipulate enemy health bar if (enemy.enemyHealth <= 0) { enemyHealthBarRed.enabled = false; } else { enemyHealthBarRed.enabled = true; } enemyHealthBar.text = enemy.enemyHealth.ToString() + " / " + enemy.original; enemyHealthBarRed.fillAmount = (float)enemy.enemyHealth / enemy.original; } // have to call this from RandomAppearance or else this code executes before the random enemy is genertated. public void enemyPortrait() { enemyName.text = setEnemyAppearance.enemyName; enemyFace.sprite = setEnemyAppearance.face; enemyHead.sprite = setEnemyAppearance.head; enemyHead.color = setEnemyAppearance.color; } }