using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class MainMenu : MonoBehaviour {

    // Use this for initialization
    void Start() {

    }

    // Update is called once per frame
    void Update() {

    }

    public void OnClickPlay() {
        // from main menu 'Play Game' -> character creation screen
        SceneManager.LoadScene("CharacterCreator");
    }

    public void OnClickDone() {

        SceneManager.LoadScene("Town01");
        // from character creation -> first scene of the game
        //if we have unallocated stats, we cannot proceed to the game.
        //          float messageDuration = 5;
        // if (ChooseCharStats.unallocated == 0) SceneManager.LoadScene("Town01");
        //        else if (ChooseCharStats.unallocated > 0) 
        //        {
        //            while (messageDuration > 0)
        //            {
        //                messageDuration -= Time.deltaTime;
        //                ChooseCharStats.unalocText.text = "Must Allocate All Remaining Stat Points";
        //            }
        //            ChooseCharStats.unalocText.text = "Unallocated: " + ChooseCharStats.unallocated.ToString();
        //        }
    }
}