using UnityEngine; using System.Collections; // Made specifically for arena enemy // Another script will generate an appearance, this script will apply the appearance // Splitting up the scripts is required so the enemy appearance can persist through the prefight scene to the arena public class setEnemyAppearance : MonoBehaviour { // Variables set by another script public static Sprite head; // public for portrait access public static Sprite face; public static Color color; private static Sprite legs; private static Sprite weapon; private static Sprite shield; private static Sprite arm; private static Sprite forearm; private static float red; private static float green; private static float blue; private static bool isGenerated; public static string enemyName; void Start() { if (isGenerated) { setAppearance (); } } private void setAppearance(){ // Get all sprite renderers SpriteRenderer faceR = transform.FindChild("face").gameObject.GetComponent<SpriteRenderer> (); SpriteRenderer bodyR = transform.FindChild("body").gameObject.GetComponent<SpriteRenderer> (); SpriteRenderer headR = transform.FindChild("head").gameObject.GetComponent<SpriteRenderer> (); SpriteRenderer armR = transform.FindChild("arm").gameObject.GetComponent<SpriteRenderer> (); SpriteRenderer forearmR = transform.FindChild("forearm").gameObject.GetComponent<SpriteRenderer> (); SpriteRenderer legR = transform.FindChild("legR").gameObject.GetComponent<SpriteRenderer> (); SpriteRenderer legL = transform.FindChild("legL").gameObject.GetComponent<SpriteRenderer> (); SpriteRenderer weaponR = transform.FindChild("weapon").gameObject.GetComponent<SpriteRenderer> (); SpriteRenderer shieldR = transform.FindChild("shield").gameObject.GetComponent<SpriteRenderer> (); // Assign sprites faceR.sprite = face; headR.sprite = head; legR.sprite = legs; legL.sprite = legs; weaponR.sprite = weapon; shieldR.sprite = shield; // Set color to required sprites headR.color = new Color(red,green,blue,1); bodyR.color = new Color(red,green,blue,1); legR.color = new Color(red,green,blue,1); legL.color = new Color(red,green,blue,1); armR.color = new Color(red,green,blue,1); forearmR.color = new Color(red,green,blue,1); //portrait = GameObject.Find ("Canvas").GetComponent<ArenaPortraits> (); //portrait.enemyPortrait(); } // Setters for randomizer public void setFace(Sprite newFace){ face = newFace; } public void setHead(Sprite newHead){ head = newHead; } public void setLegs(Sprite newLegs){ legs = newLegs; } public void setWeapon(Sprite newWeapon){ weapon = newWeapon; } public void setShield(Sprite newShield){ shield = newShield; } public void setColor(float r, float g, float b){ red = r; green = g; blue = b; color = new Color(r, g, b); } // Assign name public void setName(string name) { enemyName = name; } public void generated(){ isGenerated = true; } }