using UnityEngine;
using System.Collections;

public class InBetween : MonoBehaviour {


    private Rigidbody2D Player;
    private Animator myAnimator;
    [SerializeField]
    private float speed;
    private bool LookRight = true;
    private bool canMove = true;
    private bool canJump = true;

    // Use this for initialization
    void Start()
    {
        Player = GetComponent<Rigidbody2D>();
        myAnimator = GetComponent<Animator>(); //required for animation *******
    }

    // Update is called once per frame
    void Update()
    {
        Jump();
    }


    private void Jump()
    {
        if (Input.GetKeyDown(KeyCode.UpArrow) && canJump)
        {
            canJump = false;
            Player.AddForce(new Vector2(0, 400));
        }
    }



    void OnCollisionEnter2D(Collision2D coll)
    {
        if (coll.gameObject.tag == "ground")
        {
            canJump = true;
        }
    }
}