using UnityEngine;
using System.Collections;

public class CharacterLook : MonoBehaviour {

    /*
	 * This script will contain integers referring to which sprite to load.  This script will be filled out after character creation is over
	 * */
    public int head;
	public int body;
	public int weapon;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}