using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class PlayerHealth : MonoBehaviour {


    public float health = 100f;
    EnterDoor spawn;
	
	// Update is called once per frame
	void Update () {

        if (health <= 0) {
            OnLevelWasLoaded();
        }
	
	}

    //allow the player to only be hurt by the enemy 
    void OnTriggerEnter2D(Collider2D other) {
        if (other.gameObject.tag == "Enemy") {
            Debug.Log("hit");
            health = health - 1;
        }
    }




    void OnLevelWasLoaded() {
        spawn.player.transform.position = spawn.spawnPoint[EnterDoor.spawnPointIndex].position;
    }
}