using UnityEngine; using System.Collections; using UnityEngine.UI; public class Money : MonoBehaviour { // total coins private static int coins = 100; public Text coinAmount; // Use this for initialization void Start () { // starting amount of cash at spawn (change for balance) coinAmount.text = coins.ToString(); } // Method for increasing coin amount public void increaseCoins(int amount) { coins += amount; coinAmount.text = coins.ToString(); // not in update for performance reasons } // Method to decrease coin amount public void decreaseCoins(int amount) { coins -= amount; if (coins <= 0) { // can't fall below 0. coins = 0; } coinAmount.text = coins.ToString(); } // Method to get coin amount public int getMoney() { return coins; } }